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ARTICLES

The Tapeless World

As of this writing, there are some 400 HD formats in use around the world. And you thought you had a lot of choices! Formats have proliferated so fast, that there is now a complete disconnect between how we shoot and how we deliver.

The tapeless revolution has given the camera manufacturers an opportunity to save money by eliminating the tape drive mechanism and the shooters a new opportunity to shoot with any of several formats in a smaller, lighter camera.

Tapeless records to one of 6 devices and formats: PCMCIA cards, Flash memory cards, Blu-ray disks, Hard disks, SxS cards, SD cards. But, because the format we shoot to is almost never the format we output for distribution, the postproduction and editing process needs to include time for transcoding or converting from one format to another.

There are four times transcoding can take place: capture, editing, output, after output.

Moving to a larger question that looms in the tapeless world "where do I archive my original material, finished program and project files?" Most of us would say hard drives. They're cheap, easy to store and plug and play. But hard drives are NOT long term storage devices. If you don't spin-up a hard drive at lease once every three months, it may not spin-up at all - ever again. That is due to physical problems with the lubricants inside the drive. But the real bad news is that if you don't remove and replace the data on the drive at least once every 6 months, it may just "fade-out." That's right, it can just become so weak the computer can no longer recognize it as data. It needs to be moved off the drive, and then replaced on the drive. SuperDuper is a great application for this purpose
www.shirt-pocket.com/SuperDuper/SuperDuperDescription.html

In this clone and re-clone process the data is re-generated and restored back to its original strength.

Along with hard drives, there are several other longer term archiving solutions: Optical media including Blu-ray disks with uncompressed .mov data files, DLT and LTO tape, and a new product that is billed as a RAID of RAIDS (very, very expensive). As a matter of interest, here are the relative times that archival materials should last: replicated DVD-100 years (Impractical & very expensive), tape (DLT & LTO) and burned disks-25 years, and hard drives could be as short as 3 months. More realistically, if they are kept powered off and on the shelf, you could reasonably expect data loss in less than three years.

In summary, part of the PRE-Production process must include decisions about the final distribution format because that will affect the format used for shooting, you'll need to allow time for transcoding if you shoot and distribute in different formats, and special care needs to be given to archiving.

Speed, Speed, Speed

When you're editing do you ever wonder why some effects need to be rendered, and some don't. It's a function of several factors: hard drive speed, the hard drive connection, the type of video, the number of streams of video to be rendered and the speed of your processor. Whether your effects play without rendering, or need rendering while you’re working, all effects will need to be rendered prior to output, so allow some extra time.

The following tables were carefully and laboriously prepared by Larry Jordan (larryjordan.biz), to whom the entire production and postproduction communities need to give continual thanks.

It’s important to note here that most editing is done by having the source material on some type of hard drive. For better efficiency, it is recommended that you not let drives get more than 80% full. All hard disks require about a 20% overhead for the non-data communications between the drive and the computer. So, when comparing numbers on a drive, reduce the effective throughput by about 20% to get an idea of the effective data rate. Also remember that the fuller a hard disk gets, the slower it goes.

This first chart covers connection speeds of various types of connections (protocols). This will be important is determining the speed needed for various types of video. Remember, all speeds are ranges - individual devices can vary from the range.

Connection Speeds by Protocol
Protocol Speed
USB (1 or 2) Too slow for video
FireWire 400 23-30 MB/Sec
FireWire 800 40-55 MB/Sec
SATA (Single Drive) 75-95 MB/Sec
SATA (Laptop) ~100-150 MB/Sec
SATA RAID (Laptop) ~225-400 MB/Sec
SATA RAID (Tower) ~225-400 MB/Sec
PCI Express ~Up to 500 MB/Sec
SAS RAID ~200-400 MB/Sec
SCSI RAID ~200-450 MB/Sec
FibreChannel RAID ~400-1400 MB/Sec

Chart Compliments of Larry Jordan, www.larryjorday.biz

Chart # 2 is called Video Formats du Jour, and again will clue you in as to why things move slower than you anticipated. A couple of points that will need explanation:

*Bit Depth determines how accurately a digital image can represent a
color image. It refers to the number of steps that the picture will display over the entire height of the screen. 8 bit is 256 steps and might cause “banding” in some clear areas of color (most noticeable in blends behind graphics). 10 bit is 1024 steps and is much better at displaying a smooth picture. Notice that there are almost as many steps as lines in HD.

*Color space, also called color subsampling, refers to how colors are
represented in a block of four pixels. 4:4:4 means each pixel has its
own color definition. 4:2:2 means 2 pixels are grouped to form one
color block. 4:1:1 means four pixels are grouped to form one color
block. 4:2:0 means two pixels on one row are grouped with two pixels
on the row below it to form one color block. As a reference 4:2:2 is the standard of broadcast TV and HDCAM. 4:1:1 is the standard for SDV, and 4:2:0 is the standard for HDV (that’s why it is very hard to color correct individual colors). Here's a tip - if you're creating and using effects, use 10 bit.

*GOP Based refers to how the video is compressed. I-frame
compression tends to be faster, easier to work with, and does not require
any conforming time.

*Data rate refers back to the figures on Chart #1.

*Space to store one hour relates to how big a recording device you’ll need. Some of these can get pretty huge.



What size is that?

What size is a 4K picture? What about 2K, or 35mm?

This last chart that shows a comparison of several formats in terms of projection size starting with DV and ending with RED 4K. From this chart you can see the answer to the “what size is a 4K picture” simply refers to its size of over 4000 pixels wide. A 2K picture is 2048 pixels wide.



The second chart shows some of the most common frame rates.

Common Frame Rates
SD HD
23.98 23.98
25 25
29.97 29.97
  30
  59.94
  60

And finally, the other video format choice is Interlace or Progressive.

*Interlace is two ½ frames woven together to give one frame. It is easier to transmit and works better in low light.

*Progressive is a still picture of a complete frame just as a digital still camera would record were it able to run at the faster video frame rates. It is best for action and is the ONLY choice for the web or if your output is to film. So, from this you can see that to create progressive from interlace you need to de-interlace, but that takes ½ of the lines of information away.

If broadcast is your delivery medium, remember that the major broadcast and cable HD networks take different formats:

- 1080i is used by NBC, CBS, PBS, DiscoveryHD

- 720p is used by ABC, ESPN, FOX

REMEMBER, one of the most important production decisions you can make is to DECIDE ON YOUR DISTRIBUTION MEDIUM IN PRE-PRODUCTION, not after you shoot?

Special thanks goes to Larry Jordan for this information and his charts. If your are interested in learning more, log on to www.larryjordan.biz and subscribe to his newsletter. His EditWell newsletter is also highly recommended.